Watching myself on loop

The weird experience of feeling comptetent for once

Last week I finished a cool commission.

Fire Priestess Illustration

The client loved it and left a glowing review, and the community loved it too, at the time of this writing it's my highest rated post on my Pixelfed.Social Sketchblog. That's awesome.

Then I made a timelapse video, sort of to try out using Kdenlive and compare it to Resolve. It didn't take long to make the video and I had it uploaded to Youtube later that day:

What's weird about it

I consider this state of affairs notable for the following reasons.

Why I keep sketches up on my walls

I'm not going to post a photo at the moment because a lot of the stuff that's currently up is drawn heavily from reference, but this is sort of why I try to keep some of my art on the walls now. It reminds me of what I can do rather than what I can't.

I do wonder if there's a place in my workflow for this kind of video. Whenever I stream, I save the video as well, so it's not that much harder to compile the video after the fact. The main problem on that end is that it's less straining on me to work without streaming, because I feel like I can take more breaks and not bore people possibly watching the stream.

The other problem I see with these is that I'd really like to be talking over the top of them, but I can't think of anything I'd want to say about them. The process is fairly self-explanatory, and it's pretty much the same process every single time, so that'd get boring for me to talk about and for others to listen to. And if I were to talk about something else, what? I feel like I'll just make an ass of myself if I try to talk about art topics like drawing, refining, coloring, etc despite the fact that I'm working on an art wiki. And most of these are commissions, so I can't just yutz about the character, because I know nothing about them.

Any ideas? Hit me up on social media.


file under #creativeanxiety #video #art #publishing #youtube


I'm Joe Bush and I design games as Voidspiral Entertainment. Did you like the article? Hit me up on tabletop.social or twitter.